This game mode is good to start with as a brand new player or if you have something you want to try out.
The game has no set time limit and you can neither win nor lose.
In Practice mode, all players start with the maximum number of credits and there is a permanent shop throughout the course, so it is easy to buy and test all the different weapons and equipment.
If you die, you automatically respawn after 10 seconds.
When standing with a team of beginners, we always recommend that you start with a Practice game.
You can advantageously give the participants the following mission:
If the participants are not used to gaming, then it may be a good idea to start by setting "Loot Grade" to Basic, so that they are not overwhelmed by the many options.
Once everyone has learned the basics, Death Match is an obvious choice...
Deathmatch is a classic game mode that can be found in many games. Players compete to be the first to reach a certain number of kills.
You decide yourself how many kills are played and where and what the time limit should be.
If time runs out without anyone reaching the goal, then the highest number of kills wins.
Also note that you can choose whether it is all-against-all (without teams) or whether you play in teams.
There can be as many teams as you want, so you can do 2v2, 5v5, 2v2v2v2v2 or whatever you think is the most fun or what the area invites you to do.
In Death Match, you also have the option of choosing for the teams to have Bases. In that case there can be a maximum of 6 teams.
If playing with bases, the following applies:
Using Bases makes the game more tactical with a focus on survival as you have to run back to your own base to revive.
Since your base has a shop, you also become less dependent on airdrops, just as it becomes less random, as players can buy exactly what they need.
In Battle Royale (known from Fortnite and PUBG), the last surviving player or team wins. In other words, it's about survival and not necessarily playing aggressively.
Unlike Practice and Death Match, you cannot revive in Battle Royale. When you're dead, you're out.
(Be aware that this may create waiting time for the players out there until you are ready for the next game.)
Typically, you start out by spreading out well over a large field and the players will typically concentrate on finding better weapons and equipment before shooting duels.
To ensure that a decision is reached and the game does not drag on forever, the playing area gradually becomes smaller. This happens in 3 rounds until the area becomes very small - and then the area moves 2 times. This forces the players to move on the field so that it does not end in a draw.
You choose whether to play all-against-all or in teams.
Competitive is our newest game mode, which is heavily inspired by CS-GO Competitive, which is what is played in all the major CS-GO tournaments.
✔️Up to 30 rounds (you control it)
✔️Terrorists vs Counter Terrorists
✔️Plant and defuse the bomb
✔️2 bases and 2 objective zones
✔️Pistol round at start and halftime (where role and base are changed)
✔️Credit awards per round based on whether you won or lost (and your losing streak)
✔️6 rounds of overtime if the score is tied
It is typically played 5v5, but in EVOTAG you can choose yourself how many should be on each team.
Competitive is tactically very advanced. Teams must play smart and keep a cool head over all rounds to get the best possible in-game economy, which will give them a tactical advantage.
Important decisions must be made at the start of each round, regarding how much weapons and equipment are bought for - and whether it is smart to take an Eco (saving) round.
A full game of 30 rounds typically takes at least 1 hour, so players' fitness plays a really big role in how you do in the last half of the game.
NB: Competitive game mode is an additional purchase, just like our Admin module. We are happy to offer a 14-day non-binding free trial.
In Domination, it's about occupying strategic zones to score dominance points. You can define up to 6 of these zones.
We recommend that you start with 1 or 2 zones. You also decide how many points must be scored to win.
Just like with Death Match, you also have to set a time limit - and if no team has reached the goal, then the team with the most points wins when the time is up.
If only one team is inside a zone, then 1 point is scored per player in the zone, every second.
All players will be alerted with a “tick” sound when points are scored.
Domination is always played with Bases, so you have to go back to respawn (revive) - and it doesn't matter how many kills you get or how many times you die.
It requires a completely different tactic to win than in the other game modes.
It's important to enter zones to score points or prevent opponents from doing so - and survival is more important than scoring kills.
Movement is also extra important - and it can be absolutely decisive how much the players run and move on the pitch.
It's a classic game mode that has been around for as long as there have been multiplayer shooters.
Each team has a Base which contains their Flag. To eliminate another team, you must "steal" their Flag from their Base and drop (deliver) it on your own base.
If successful, the opponents' Base and all their players are eliminated.
The winner is the last team alive.
There will be a warning to all players if their Flag is stolen - and it will say which player has it.
If a player dies with a Flag, it remains on the map for one minute, where it can still be picked up by an opponent.
After one minute it is moved back to the owner's Base.
You cannot pick up your own Flag, regardless of whether it is on your own Base or on a Loot drop.
Classic Capture the Flag is a game with 2 teams competing against each other, but in EVOTAG you can play with up to 6 teams!
This creates some completely different tactical challenges, where you have to be aware that your own Base is extra vulnerable to a third team, while trying to fight your way to another team's Base.