Frequency of random airdrops. Choose e.g. None if it should only be earned, Credits which should be decisive or Many if the ability to find Airdrops should be decisive.
Credits are very important to a game. If it is set low, no player can start ordering Airdrops or buy in a Shop.
So you have to go out and earn Credits before you can get better weapons.
If it is set high, all players have very quick access to all the best equipment.
In games with Bases, you can only respawn on your own Base. That is you must be within your base before the countdown counts down.
In addition, you have access to a Shop in your own base, where you can buy exactly the weapons and equipment you prefer.
Players in their own Base also have a 50% cover bonus, i.e. they only get hit by every other shot (randomly).
Credits are used in the game to order Airdrops and buy weapons and equipment in a Base (or in Practice).
A player can have a maximum of 16,000 Credits.
They are earned by:
Credits for Tags and Kills depend on which weapon the player uses. You get more Credits for Tags with low-power weapons and fewer Credits with high-power weapons.
In Competitive, Credits are also earned per round.
These Credits are divided equally between the participants on each team.